Museums are looking for successful ways to engage new audiences and create communities of interest, on the internet and through mobile technologies. Crowd sourced projects are one means to accomplish these goals and there are many inspiring, useful and playful projects out there.
We’re proposing an unconference session that looks at a handful of successful examples to see how they are relevant to museums, and challenges the group to come up with other creative, productive approaches that are inherent to the strengths of their institutions.
We plan to review several types of crowd sourced projects, such as those in which:
1. people create/provide a unique artwork, photo, comment or piece of writing to contribute to a single larger whole:
- River Run: an exquisite corpse writing project
- The Johnny Cash Project: a collaborative drawing/music video: www.thejohnnycashproject.com/#
- Exquisite Clock: an exquisite corpse type of photo project: www.exquisiteclock.org/clock/index.php?live=1&tag=random
- Scapes: a collaboration between sound artist Halsey Burgand and visitors to the de Cordova Sculpture Park: www.decordova.org/art/exhibitions/current/scapes.html
2. People collectively re-use materials:
- Natalie Jeremijenko’s feral robot dog project where she teaches people in workshops to hack disposed-of robot pets and turn them into environmental toxin sniffers, where they then create toxin maps of their local environments: www.nyu.edu/projects/xdesign/feralrobots/
3. People contribute skills, expertise and time,
- as in the The Extraordinaries: which some museums are using to collect information on their images www.theextraordinaries.org
- Expert Labs: www.expertlabs.org
- We’ve Got Time to Help: www.wevegottimetohelp.org
4. People contribute to citizen science projects
- Boston Museum of Science is using the website Innocentive to help find the next idea for a major science/technology exhibition: gw.innocentive.com/ar/challenge/9719645. Innocentive is a website that connects organizations seeking answers to scientific challenges with scientists and others who can solve the problems.
- Cornell’s backyard bird mapping project: ebird.org/content/ebird/news/yardmap_survey
5. People actively collect data for public use:
6. People using public data to create useful maps and tools, as in:
- the NYC Big Apps competition: www.nycbigapps.com
- Data SF: www.DataSf.org
As a result of the conversation on mining the wisdom of the crowd, we could also do just that within our own community. We could consider setting up a crowdsourced research/resource project where people could contribute recommendations of successful projects or ideas for projects!
Links to projects shown on slides
Link to notes about the conversation in the session.
Session Info
Type: Unconference session
Keywords: crowdsourcing, community, creativity, social networking, user generated content
Relevance: Curators, Digital Media or Interpretive Technology staff, Marketing & PR. The relevance lies in the concept of crowd sourced projects to help museums build community, be places or provide content that people use, not just visit (to borrow a term from Nina Simon!)
#1 by dklevan on October 26, 2010 - 5:15 pm
David Klevan said
at 9:58 am on Oct 26, 2010
Reply
Love the backyard birding project. It raises important questions and some answers about the emerging role of mobile tech in citizen crowd sourcing of content. We’ve begun some discussions about this potential at the Holocaust Museum. Of course, the usual issues of authenticity, authority and accuracy, and historical sources vs created content need to be hashed out. If interested, I’d be happy to delve a little deeper into our concept of “citizen history” and the Children of the Lodz Ghetto moderated crowd-sourcing project.
Finally, if anyone is planning to attend the DML conference in March and wants to form a panel on this topic, let me know!
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